The iron-sighted version is still used as its icon in the arsenal-selection menu, and plastic soldiers in a multiplayer map based on a backyard sandbox can be seen carrying that version of the weapon. In the final game the version with the iron-sights has been removed in favor of the scoped version taking up its name, and the magazine is plastic and has a raised checker pattern similar to Bulgarian waffle-pattern magazines. Early versions also bore a grooved STANAG magazine. Early versions showed two variants the first with rail-attached iron sights (PK470), the second with an ACOG (PK570A). It fires in semi or full-auto and holds 30 rounds. The Patten PK470 seems to be an attempt at a futurized piston-driven M4A1-type assault rifle, inevitably with aspects of the Heckler & Koch XM8 thrown in, along with an exposed gas piston tube above the barrel like a Heckler & Koch G36. Keegan with FD-99 submachine guns in the APC. Judging by the world model it's possible this is meant to be a sliding stock integrated into the butt-pad, although that's only speculation.ġst Lieutenant Stokes and Sgt. It's fitted with a reflex sight based on some variety of EOTech sight and a side-mounted flashlight with a fictional "Lightbringer" brand logo on the side something of a joke, as this is a literal translation of the name "Lucifer." The game claims it has a folding stock everyone you meet seems to have forgotten to bring that particular part along. It fires in full-auto and 3-round burst modes in the singleplayer, with an additional semi-auto mode in multiplayer. According to the mirrored writing on the right-hand side of the front section, it fires a fictional 5.7x25mm round. It seems to be based on the FN P90, albeit with the magazine housing's front where the back of the real weapon's magazine is, and the grip shifted back accordingly. 2, and one of the player's two starting weapons. This is the primary submachine gun in F.E.A.R. The following weapons appear in the game F.E.A.R. The game was released on Februfor the PC, Xbox 360 and PlayStation 3 platforms. expansion packs Extraction Point and Perseus Mandate led to Vivendi selling the rights back to Monolith in September 2008, and the game being released with its final title. trademark to Vivendi when they were bought out by Time Warner in 2004, the game was initially not going to use the name, instead named by the result of a fan poll of the names "Project Origin," "Dark Signal" or "Dead Echo." However, poor reviews and sales of Vivendi's F.E.A.R. The game introduces numerous new features not seen in F.E.A.R., like the ability to aim down the sights, toggle rate of fire and create cover by interacting with the environment.ĭue to Monolith losing the rights to the F.E.A.R. The player assumes the role of Michael Beckett, a Delta Force member with superhuman reflexes and abilities. 2: Project Origin is a horror first-person shooter video game, developed by Monolith Productions and published by Warner Bros.
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